Peer Reviewed Conference Papers and Articles:

 

T. Piumsomboon, G. A. Lee, J. D. Hart, B. Ens, R. W. Lindeman, B. H. Thomas, & M. Billinghurst. Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 46). ACM. (2018, April)

 

M. Kytö, B. Ens, T. Piumsomboon, G. A. Lee, & M. Billinghurst. Pinpointing: Precise Head-and Eye-Based Target Selection for Augmented Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 81). ACM. (2018, April) [BEST PAPER]

 

T. Piumsomboon, A Day, B Ens, Y Lee, G Lee, M. Billinghurst. Exploring enhancements for remote mixed reality collaboration. SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications. Bangkok, Thailand, ACM: 1-5, 2017.

 

Y. Lee, C. Shin, T. Piumsomboon, G. Lee, M. Billinghurst. Automated enabling of head mounted display using gaze-depth estimation. SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications. Bangkok, Thailand, ACM: 1-4, 2017.

 

T. Piumsomboon, Y. Lee, G. Lee, A. Dey, and M. Billinghurst. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Ubiquitous Virtual Reality (ISUVR), 2017 International Symposium on, pp. 38-41. IEEE, 2017.

 

Y. Lee, C. Shin, A. Plopski, Y. Itoh, T. Piumsomboon, A. Dey, G. Lee, S. Kim, and M. Billinghurst. Estimating Gaze Depth Using Multi-Layer Perceptron. In Ubiquitous Virtual Reality (ISUVR), 2017 International Symposium on, pp. 26-29. IEEE, 2017.

 

A. Dey, T. Piumsomboon, Y. Lee, and M. Billinghurst. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 4045-4056. ACM, 2017.

 

T. Piumsomboon, G. Lee, R. Lindeman, and M. Billinghurst. Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3D User Interfaces (3DUI), 2017 IEEE Symposium on, pp. 36-39. IEEE, 2017.

 

M. Allen, S. Hoermann, T. Piumsomboon, and H. Regenbrecht. Visual occlusion in an augmented reality post-stroke therapy scenario. In Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2015.

 

L.M. Chun, H. Arshad, T. Piumsomboon, M. Billinghurst. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. Electrical Engineering and Informatics (ICEEI’15), pp. 59-64, 2015.

 

T. Piumsomboon, D. Altimira, H. Kim, A. Clark, G. Lee, and M. Billinghurst. Grasp-Shell vs Gesture-Speech: A comparison of direct and indirect natural interaction techniques in Augmented Reality. In 13th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'14), pp. 73-82, 2014.

 

M. Billinghurst, T. Piumsomboon, and H. Bai. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces. IEEE Computer Graphics and Applications, vol. 34, no. 1, pp. 77-80, 2014.

 

T. Piumsomboon, A. Clark, M. Billinghurst and A. Cockburn. User-Defined Gestures for Augmented Reality. In Human-Computer Interaction – INTERACT'13, P. Kotzé, G. Marsden, G. Lindgaard, J. Wesson and M. Winckler, Eds. Springer Berlin Heidelberg, pp. 282-299, 2013.

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A. Umakatsu, T. Piumsomboon, A. Clark, T. Mashita, K. Kiyokawa, H. Takemura, M. Billinghurst. AR Diorama: Natural hand and Tangible AR Interaction System. In Proceedings of Korea-Japan Workshop on Mixed Reality (KJMR'12), 2012. 

 

T. Piumsomboon, A. Clark and M. Billinghurst. Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ’11), pp. 161-166, 2011.

 

A. Clark, A. Dünser, M. Billinghurst, T. Piumsomboon and D. Altimira. Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI'11), pp.88-97, 2011.

 

A. Clark and T. Piumsomboon. A realistic augmented reality racing game using a depth-sensing camera. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI'11), pp. 499-502, 2011.

Publications

My

My Ph.D. Thesis:

T. Piumsomboon. Natural Hand Interaction for Augmented Reality. University of Canterbury, 2015.

Work-In-Progress/Posters/Demos:

 

B. Ens, A. Quigley, H. S. Yeo, P. Irani, T. Piumsomboon, & M. Billinghurst. Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW120). ACM. (2018, April)

 

T. Piumsomboon, G. A. Lee, & M. Billinghurst. Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. D115). ACM. (2018, April)

 

T. Piumsomboon, Y. Lee, G. Lee, M. Billinghurst. CoVAR: a collaborative virtual and augmented reality system for remote collaboration. SIGGRAPH Asia 2017 Emerging Technologies, 2017.

 

B Ens, A Quigley, HS Yeo, P Irani, T Piumsomboon. Exploring mixed-scale gesture interaction. SIGGRAPH Asia 2017 Posters. Bangkok, Thailand, ACM: 1-2.

 

Y. Lee, T. Piumsomboon, B. Ens, G. Lee, A. Dey, M. Billinghurst. A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs, 2017.

 

T. Piumsomboon, A. Dey, B. Ens, G. Lee, M. Billinghurst. CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).

 

G. Lee, S. Kim, Y. Lee, A. Dey, T. Piumsomboon, M. Norman, M. Billinghurst. Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze, 2017.

 

C.S.C. Dalim, A. Dey, T. Piumsomboon, M. Billinghurst, and S. Sunar. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In Mixed and Augmented Reality (ISMAR-Adjunct), 2016 IEEE International Symposium on, pp. 82-86. IEEE, 2016.

 

T. Piumsomboon, A. Clark, and M. Billinghurst. G-SIAR: Gesture-Speech Interface for Augmented Reality. In 13th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'14), pp. 365-366, 2014.

 

T. Piumsomboon, A. Clark, and M. Billinghurst. KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In 12th IEEE International Symposium on Mixed and Augmented Reality (ISMAR'13), pp. 289-290, 2013.

 

T. Piumsomboon, A. Clark, M. Billinghurst and A. Cockburn. User-defined gestures for augmented reality. In Proceedings of the CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI'13), pp. 955-960, 2013.

 

 

T. Piumsomboon, A. Clark, A. Umakatsu and M. Billinghurst. Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. In IEEE Symposium on 3D User Interfaces (3DUI’12), pp. 155-156, 2012.

 

 

T. Piumsomboon, R. Clifford, and C. Bartneck. Demonstrating Maori Haka with kinect and nao robots. In ACM/IEEE international conference on Human-Robot Interaction (HRI’12), pp. 429-430, 2012.

 

T. Piumsomboon and A. Clark. ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (CHINZ'12), pp. 99, 2012.

 

A. Clark, T. Piumsomboon and M. Billinghurst. Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies (SA'11), pp. 21, 2011.

© 2017 by Thammathip Piumsomboon

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